Lotta little stuff


Updates for today include;

  • Some procedural generation of levels done, but its pretty basic, The update here includes the variation of tiles of a similar block to make things less repeating.
    • Because some of these updates the worlds had to be re-created (the two we have)
  • Updated the TileMaps to the TileMapLayers as I'm just learning about these in Godot (The implementation here is awesome on Godot's part)
  • Bosses are actual bosses, as you need to destroy them to progress in the game. No longer can you exit the world and continue.

Getting pretty "pew pew" i must say..

New TileMap created

Files

Windows Galactic Drift.zip 48 MB
22 hours ago

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