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Devlog
Followup from this morning
September 02, 2025
by
KillGorack
#git, #bugfix
Second update today dropped with a few bugs that didn’t show up in the morning build. First NPCs. They were kinda just sitting there so we tweaked them (yes, they still get stuck sometimes, we know)...
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Labor day weekend update
September 01, 2025
by
KillGorack
#creative, #creative mode
Not a ton of gameplay changes this weekend, but if you poke around the UI, you’ll spot some fresh updates in Creative Mode. There are a couple ways to get creative. First, scroll down to the bottom...
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Creative enhancements
August 17, 2025
by
KillGorack
An update that includes more items in the creative mode, including the tornado from the previous build...
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Tornado?
August 13, 2025
by
KillGorack
This update sports a tornado in the world symmetry. Still need to tweak forces but you can see its almost there for tornado like forces...
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Update #2 for the weekend
August 10, 2025
by
KillGorack
#bugfi
This one just has some bug fixes. and adding some stuff to the creative functionality...
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Updates August 9, 2025
August 10, 2025
by
KillGorack
#creative, #build
Files being uploaded now contain updates that relate to the start of a creative level where you can build your own worlds. Right now, the stuff is pretty simple but placement of turrets spawn nodes an...
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Update 2025-07-19
July 19, 2025
by
KillGorack
#3D, #Sentries, #strafe, #movement
Two updates today Sentries, both friendly, and on the opposing side, currently these don't pack much of a punch as they will be tweaked as we go. Next additions will be the ability to spawn these duri...
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Update 2025-07-12
July 13, 2025
by
KillGorack
Removed login requirement...
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